Read-only value from the Geo Coordinate system, used to identify a position on a geographic system. This value determines how the Scale Factor is calculated (see Unit conversion below). Merge coplanar faces when generating meshes in Unity.Ĭhoose the unit to use for the conversion. By default, Unity only imports the front-facing polygons to reduce polygon counts unless there is Material assigned to the back-facing polygons in SketchUp. The SketchUp properties section Property: Then select the Asset file from the Project view inside the Unity Editor. To import a SketchUp file directly into Unity, drag it into the Assets folder using the Finder (macOS) or the File Manager (Windows). (E) Use the Revert button to cancel any changes you make on the SketchUp Import Settings window or Apply to accept the changes and continue. (D) The Geometry section provides a subset of the settings available for FBX Models, dealing with indexing and UVs. (C) The Meshes section provides the same settings as those available for FBX Models. (B) The SketchUp section provides settings that are specific to SketchUp Models. For reference documentation on properties on the Materials tab, see the Materials tab documentation. SketchUp import settings for Materials work exactly the same way as for standard FBX Models. (A) You can switch between the Sketch Up tab and the Materials tab. Tip: For a list of known issues and limitations with importing from SketchUp, see the Limitations section below. More info See in Glossary data for each scene in the file. The output is either drawn to the screen or captured as a texture. Camera A component which creates an image of a particular viewpoint in your scene.In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces.
![sketchup housebuilder modify script sketchup housebuilder modify script](https://i.ytimg.com/vi/yT6oi30GILA/maxresdefault.jpg)
Think of each unique Scene file as a unique level. More info See in Glossary which you can place in the scene A Scene contains the environments and menus of your game. A GameObject’s functionality is defined by the Components attached to it.
![sketchup housebuilder modify script sketchup housebuilder modify script](https://sketchup.com/sites/blog.sketchup.com/files/styles/extra_large/public/suimg/profilebuilder.png)
Component Definitions and Groups, which are converted into meshes, instanced as GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.Textures and Materials, which Unity imports according to the settings on the Materials tab.Unity reads SketchUp files directly and supports the following SketchUp features:
Sketchup housebuilder modify script software#
SketchUp is software that is commonly used for architecture modeling.